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MSE
2003
IEEE
102views Hardware» more  MSE 2003»
14 years 2 months ago
Introducing The Concept Of Design Reuse Into Undergraduate Digital Design Curriculum
Intellectual property (IP) reuse based system design is becoming an industry standard recently. However, current educational system is not effective in the training of engineers ...
Gang Qu
CHI
2008
ACM
14 years 9 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
CHI
2005
ACM
14 years 9 months ago
Imprints of place: creative expressions of the museum experience
Personalization and social awareness, important aspects in the definition of a place, are traditionally overlooked in the design of technology for museums. We describe Imprints, a...
Kirsten Boehner, Jennifer Thom-Santelli, Angela Zo...
CHI
2010
ACM
14 years 4 months ago
Homeless young people's experiences with information systems: life and work in a community technology center
This paper explores how homeless young people, aged 1325, make use of information systems in daily life. Observed in a community technology center, four different examples of uses...
Jill Palzkill Woelfer, David G. Hendry
HICSS
2009
IEEE
99views Biometrics» more  HICSS 2009»
14 years 4 months ago
Service Composition in Public Networks: Results from a Quasi-Experiment
New systems can be created by assembling a set of elementary services provided by various stakeholders in a service composition. Service composition is not a trivial endeavor and ...
Ralph Feenstra, Marijn Janssen