Fragmentation leads to unpredictable and degraded application performance. While these problems have been studied in detail for desktop filesystem workloads, this study examines n...
The Web is rapidly moving towards a platform for mass collaboration in content production and consumption from three screens: computers, mobile phones, and TVs. While there has be...
Yih-Farn Chen, Giuseppe Di Fabbrizio, David C. Gib...
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
High-performance and low-power VLIW DSP processors are increasingly deployed on embedded devices to process video and multimedia applications. For reducing power and cost in desig...
We present “equiveillance” as a conceptual framework for understanding the balance between surveillance and sousveillance. In addition to this conceptual framework we also pre...