Neuroanatomical evidence indicates the human eye's visual field can be functionally divided into two vertical hemifields, each specialized for specific functions. The upper v...
Today, hand-held computing and media devices are commonly used in our everyday lives. This paper assesses the viability of hand-held devices as effective platforms for “virtual r...
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Classifying an event captured in an image is useful for understanding the contents of the image. The captured event provides context to refine models for the presence and appearan...
The user interface and system architecture of a novel Interactive Shared Educational Environment (ISEE) are presented. Based on a lightweight infrastructure, ISEE enables relative...