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CHI
2010
ACM
14 years 5 months ago
Video playdate: toward free play across distance
We present an empirical investigation of video-mediated free play between 13 pairs of friends (ages 7 and 8). The pairs spent 10 minutes playing with each of four different protot...
Svetlana Yarosh, Kori M. Inkpen, A. J. Bernheim Br...
HICSS
2000
IEEE
180views Biometrics» more  HICSS 2000»
14 years 2 months ago
Evolving Use of a System for Education at a Distance
Computers and networks are increasingly able to support distributed collaborative multimedia applications. In fact, the growing interest in distance learning reflects the awarenes...
Stephen A. White, Anoop Gupta, Jonathan Grudin, Ha...
HT
2000
ACM
14 years 2 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
HICSS
2009
IEEE
94views Biometrics» more  HICSS 2009»
14 years 4 months ago
Enhancing Learning Experiences in Partially Distributed Teams: Training Students to Work Effectively Across Distances
Three training modules were designed to decrease ingroup dynamics in Partially Distributed Teams, which have two or more geographically separated subteams. The action research ori...
Rosalie J. Ocker, Dana Kracaw, Starr Roxanne Hiltz...
ENTCS
2002
207views more  ENTCS 2002»
13 years 10 months ago
Efficient Algorithms for the Maximum Subarray Problem by Distance Matrix Multiplication
We design an efficient algorithm that maximizes the sum of array elements of a subarray of a two-dimensional array. The solution can be used to find the most promising array porti...
Tadao Takaoka