Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...
When we use range finders to observe the shape of an object, many occluded areas may occur. These become holes and gaps in the model and make it undesirable to utilize the model ...
We study the evolution of T-spline level sets (i.e, implicitly defined T-spline curves and surfaces). The use of T-splines leads to a sparse representation of the geometry and al...
In this article a novel algorithm is presented for 2D shape interpolation using the intrinsic shape parameters of a piecewise linear curve. The skeletons of two given shapes are c...