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HCI
2009
13 years 5 months ago
High-Fidelity Prototyping of Interactive Systems Can Be Formal Too
The design of safety critical systems calls for advanced software engineering models, methods and tools in order to meet the safety requirements that will avoid putting human life ...
Philippe A. Palanque, Jean-François Ladry, ...
ACMACE
2008
ACM
13 years 10 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
GECCO
2007
Springer
187views Optimization» more  GECCO 2007»
14 years 2 months ago
Defining implicit objective functions for design problems
In many design tasks it is difficult to explicitly define an objective function. This paper uses machine learning to derive an objective in a feature space based on selected examp...
Sean Hanna
COMPSAC
2008
IEEE
13 years 9 months ago
Decision Support for User Interface Design: Usability Diagnosis by Time Analysis of the User Activity
This paper presents a methodology for setting up a Decision Support system for User Interface Design (DSUID). We first motivate the role and contributions of DSUID and then demons...
Avi Harel, Ron S. Kenett, Fabrizio Ruggeri
DPPI
2003
ACM
14 years 1 months ago
Defining co-experience
In the context of design for experience this paper presents a review of existing models of user experience. In response to a prevalent view of experience as something individual, ...
Katja Battarbee