This paper proposes a model of approach behavior with which a robot can initiate conversation with people who are walking. We developed the model by learning from the failures in ...
Satoru Satake, Takayuki Kanda, Dylan F. Glas, Mich...
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
End-to-end evaluations of conversational dialogue systems with naive users are currently uncovering severe usability problems that result in low task completion rates. Preliminary...
Future mixed reality systems will need to support large numbers of simultaneous, nonexpert users at reasonable per-user costs if the systems are to be widely deployed within socie...
Current user interface construction tools make it difficult for a user interface designer to illustrate the behavior of an interface. These tools focus on specifying widgets and m...