Abstract: There is little understanding of how distributed writing groups manage their collaboration and what kinds of support are most useful. The paper presents three case studie...
Interactive visualization of massive models still remains a challenging problem. This is mainly due to a combination of ever increasing model complexity with the current hardware ...
This paper explores the use of genetic algorithms for the design of networks, where the demands on the network fluctuate in time. For varying network constraints, we find the best...
This paper describes a general scheme to convert sequential ant-based algorithms into parallel shared memory algorithms. The scheme is applied to an ant-based algorithm for the ma...
Thang Nguyen Bui, ThanhVu H. Nguyen, Joseph R. Riz...
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...