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SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ICMCS
2006
IEEE
106views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Scalability in Human Shape Analysis
This paper proposes a new approach for the human motion analysis. The main contribution comes from the proposed representation of the human body. Most of already existing systems ...
Thomas Fourès, Philippe Joly
CVPR
2005
IEEE
14 years 9 months ago
Shape from Shading: A Well-Posed Problem?
Shape From Shading is known to be an ill-posed problem. We show in this paper that if we model the problem in a different way than it is usually done, more precisely by taking int...
Emmanuel Prados, Olivier D. Faugeras
TOG
2002
208views more  TOG 2002»
13 years 7 months ago
Articulated body deformation from range scan data
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
Brett Allen, Brian Curless, Zoran Popovic
IJCV
1998
101views more  IJCV 1998»
13 years 7 months ago
Synthesis of Novel Views from a Single Face Image
Images formed by a human face change with viewpoint. A new technique is described for synthesizing images of faces from new viewpoints, when only a single 2D image is available. A...
Thomas Vetter