We present the result of our work on use of genetic programming for evolving social behavior of agents situated in inherently cooperative environment. We use predators-prey pursuit...
We present a method for extracting social networks from literature, namely, nineteenth-century British novels and serials. We derive the networks from dialogue interactions, and t...
This paper presents a method for the detection and recognition of social interactions in a day-long first-person video of a social event, like a trip to an amusement park. The lo...
Context-aware artifacts can be seen as an important class of socially adept technologies. In this paper, we focus on the fact that disregarding trivial notions of context, context...
Stephen Marsh, Lucy T. Nowell, John F. Meech, Kers...
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...