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» Detecting and Tracking Human Faces in Videos
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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 1 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
FGR
2002
IEEE
189views Biometrics» more  FGR 2002»
14 years 16 days ago
Clustering Contextual Facial Display Sequences
We describe a method for learning classes of facial motion patterns from video of a human interacting with a computerized embodied agent. The method also learns correlations betwe...
Jesse Hoey
WWW
2006
ACM
14 years 8 months ago
Living the TV revolution: unite MHP to the web or face IDTV irrelevance!
The union of Interactive Digital TV (IDTV) and Web promotes the development of new interactive multimedia services, enjoyable while watching TV even on the new handheld digital TV...
Stefano Ferretti, Marco Roccetti, Johannes Andrich
ICPR
2002
IEEE
14 years 15 days ago
Feasibility of Hough-Transform-Based Iris Localisation for Real-Time-Application
We present a fast method for locating iris features in frontal face images based on the Hough transform. It consists of an initial iris detection step and a tracking step which us...
Klaus D. Tönnies, Frank Behrens, Melanie Aurn...
ICMCS
2006
IEEE
361views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Special Effects in Film/Video Making: A New Media Initiative Project
We present a system and a set of tools for producing special effects in film/video making by applying image processing and human centered computing techniques. A combination of s...
Chun-Hao Wang, Yongjin Wang, Meifeng Lian, Bruce E...