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ACMACE
2004
ACM
14 years 4 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
ICWSM
2008
14 years 12 days ago
BLEWS: Using Blogs to Provide Context for News Articles
An overwhelming number of news articles are available every day via the internet. Unfortunately, it is impossible for us to peruse more than a handful; furthermore it is difficult...
Michael Gamon, Sumit Basu, Dmitriy Belenko, Danyel...
FGR
2011
IEEE
238views Biometrics» more  FGR 2011»
13 years 2 months ago
The first facial expression recognition and analysis challenge
— Automatic Facial Expression Recognition and Analysis, in particular FACS Action Unit (AU) detection and discrete emotion detection, has been an active topic in computer science...
Michel François Valstar, Bihan Jiang, Marc ...
ICASSP
2007
IEEE
14 years 5 months ago
Automating Ornamentation Transcription
A novel technique for detecting single and multi-note ornaments is presented. The system detects audio segments by utilising an onset detector based on comb filters (ODCF), which ...
Mikel Gainza, Eugene Coyle
TASLP
2008
91views more  TASLP 2008»
13 years 11 months ago
Time-Scale Modification of Audio Signals Using Enhanced WSOLA With Management of Transients
In this paper, we present an algorithm for time-scale modification of music signals, based on the waveform similarity overlap-and-add technique (WSOLA). A well-known disadvantage o...
S. Grofit, Y. Lavner