The automatic recognition of user’s communicative style within a spoken dialog system framework, including the affective aspects, has received increased attention in the past f...
Serdar Yildirim, Shrikanth Narayanan, Alexandros P...
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
This paper describes two affect-sensitive variants of an existing intelligent tutoring system called AutoTutor. The new versions of AutoTutor detect learners' boredom, confusi...
Sidney K. D'Mello, Scotty D. Craig, Karl Fike, Art...