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SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ESAW
2004
Springer
14 years 26 days ago
Managing Conflicts Between Individuals and Societies in Multi-agent Systems
The development of multi-agent systems (MAS) implies considering both the social and individual levels of these systems. However, the elements in these levels are not necessarily c...
Rubén Fuentes, Jorge J. Gómez-Sanz, ...
AAAI
2006
13 years 9 months ago
The Role of Context in Head Gesture Recognition
Head pose and gesture offer several key conversational grounding cues and are used extensively in face-to-face interaction among people. We investigate how dialog context from an ...
Louis-Philippe Morency, Candace L. Sidner, Christo...
ECML
2005
Springer
14 years 1 months ago
A Model Based Method for Automatic Facial Expression Recognition
Automatic facial expression recognition is a research topic with interesting applications in the field of human-computer interaction, psychology and product marketing. The classi...
Hans van Kuilenburg, Marco Wiering, Marten den Uyl
AMDO
2006
Springer
13 years 11 months ago
Combined Head, Lips, Eyebrows, and Eyelids Tracking Using Adaptive Appearance Models
The ability to detect and track human heads and faces in video sequences is useful in a great number of applications, such as human-computer interaction and gesture recognition. Re...
Fadi Dornaika, Javier Orozco, Jordi Gonzàle...