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» Detecting textured objects using convex hull
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VRST
2005
ACM
14 years 3 months ago
Rapid scene modelling, registration and specification for mixed reality systems
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
Russell M. Freeman, Anthony Steed, Bin Zhou
ICCV
2009
IEEE
13 years 7 months ago
Realtime background subtraction from dynamic scenes
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
Li Cheng, Minglun Gong
PERVASIVE
2008
Springer
13 years 9 months ago
Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces
Abstract. This paper identifies a new physical correlate of finger pressure that can be detected and measured visually in a wide variety of situations. When a human finger is press...
Joe Marshall, Tony P. Pridmore, Mike Pound, Steve ...
AIR
1998
160views more  AIR 1998»
13 years 9 months ago
Automatic Plankton Image Recognition
Plankton form the base of the food chain in the ocean and are fundamental to marine ecosystem dynamics. The rapid mapping of plankton abundance together with taxonomic and size com...
Xiaoou Tang, W. Kenneth Stewart, He Huang, Scott M...
NPAR
2004
ACM
14 years 3 months ago
Hardware-determined feature edges
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
Morgan McGuire, John F. Hughes