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JVCA
2006
140views more  JVCA 2006»
13 years 7 months ago
A fast triangle to triangle intersection test for collision detection
The triangle-to-triangle intersection test is a basic component of all collision detection data structures and algorithms. This paper presents a fast method for testing whether tw...
Oren Tropp, Ayellet Tal, Ilan Shimshoni
AMDO
2006
Springer
13 years 11 months ago
Collision Detection Trough Deconstruction of Articulated Objects
Abstract. Many applications in computer graphics require fast and robust collision detection algorithms. The problem of simulating motion in an articulated chain has been well stud...
Roberto Therón, Vidal Moreno, Belén ...
TWC
2011
301views more  TWC 2011»
13 years 2 months ago
Performance Evaluation of a MIMO-Assisted MPR-MAC over Lossy Channels
Abstract—Coping with collisions is one of the biggest challenges in the design of MAC algorithms for wireless networks. Recent advances in MIMO communications have provided the p...
Sanaz Barghi, Hamid Jafarkhani, Homayoun Yousefi'z...
EGH
2004
Springer
14 years 25 days ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
VR
2010
IEEE
108views Virtual Reality» more  VR 2010»
13 years 5 months ago
Twinkle: Interacting with physical surfaces using handheld projector
We propose a novel interface called Twinkle for interacting with an arbitrary physical surface using a handheld projector and a camera. When a user flashes a projection light on ...
Takumi Yoshida, Yuki Hirobe, Hideaki Nii, Naoki Ka...