Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
Propagation-based call graph construction algorithms have been studied intensively in the 1990s, and differ primarily in the number of sets that are used to approximate run-time v...
We present the concept of hierarchical instantiation for radiosity. This new method enables an efficient, yet accurate determination of the illumination in very large scenes, wher...
The photon map method allows efficient computation of global illumination in general scenes. Individual photon hits, generated using Monte Carlo particle tracing, are stored in the...
The workload of the global Internet is dominated by the Hypertext Transfer Protocol (HTTP), an application protocol used by World Wide Web clients and servers. Simulation studies ...