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JVCA
1998
90views more  JVCA 1998»
13 years 7 months ago
Interactive rigid body manipulation with obstacle contacts
The interactive manipulation of rigid objects in virtual reality environments requires an object behaviour which is at least physically plausible to be useful for applications lik...
Matthias Buck, Elmar Schömer
ECCV
2006
Springer
14 years 9 months ago
Triangulation for Points on Lines
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding image points. It is classical to minimize the reprojection error, which, in the p...
Adrien Bartoli, Jean-Thierry Lapresté
ICCV
2009
IEEE
13 years 5 months ago
Structure and kinematics triangulation with a rolling shutter stereo rig
We describe a spatio-temporal triangulation method to be used with rolling shutter cameras. We show how a single pair of rolling shutter images enables the computation of both str...
Omar Ait-Aider, François Berry
CVPR
2005
IEEE
14 years 1 months ago
A Measure of Deformability of Shapes, with Applications to Human Motion Analysis
In this paper we develop a theory for characterizing how deformable a shape is. We define a term called “deformability index” for shapes. The deformability index is computed ...
Amit K. Roy Chowdhury
ECCV
2006
Springer
14 years 9 months ago
Simultaneous Object Pose and Velocity Computation Using a Single View from a Rolling Shutter Camera
An original concept for computing instantaneous 3D pose and 3D velocity of fast moving objects using a single view is proposed, implemented and validated. It takes advantage of the...
Omar Ait-Aider, Nicolas Andreff, Jean-Marc Lavest,...