Sciweavers

77 search results - page 9 / 16
» Determining Correspondences and Rigid Motion of 3-D Point Se...
Sort
View
ICPR
2008
IEEE
14 years 8 months ago
Efficient triangulation based on 3D Euclidean optimization
This paper presents a method for triangulation of 3D points given their projections in two images. Recent results show that the triangulation mapping can be represented as a linea...
Klas Nordberg
CVPR
2004
IEEE
14 years 9 months ago
Non-Rigid Shape and Motion Recovery: Degenerate Deformations
This paper studies the problem of 3D non-rigid shape and motion recovery from a monocular video sequence, under the degenerate deformations. The shape of a deformable object is re...
Jing Xiao, Takeo Kanade
SGP
2004
13 years 10 months ago
Shape Segmentation Using Local Slippage Analysis
We propose a method for segmentation of 3D scanned shapes into simple geometric parts. Given an input point cloud, our method computes a set of components which possess one or mor...
Natasha Gelfand, Leonidas J. Guibas
SCVMA
2004
Springer
14 years 26 days ago
Analysis and Interpretation of Multiple Motions Through Surface Saliency
1 . The problem of recovering the 3-D camera and scene structure has been intensively studied and is considered well understood. Starting with two images, a process of establishing...
Mircea Nicolescu, Changki Min, Gérard G. Me...
ECCV
2006
Springer
14 years 9 months ago
Perspective n-View Multibody Structure-and-Motion Through Model Selection
Multi-body structure-and-motion (MSaM) is the problem to establish the multiple-view geometry of an image sequence of a 3D scene, where the scene consists of multiple rigid objects...
Konrad Schindler, James U, Hanzi Wang