We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Abstract. Gossip-based information dissemination protocols are considered easy to deploy, scalable and resilient to network dynamics. Loadbalancing is inherent in these protocols a...
The advancements of diverse radio technologies and emerging applications have spawned increasing heterogeneity in mobile ad hoc networks (MANETs). But the collaborative nature of c...
Seung-Hoon Lee, Starsky H. Y. Wong, Chi-Kin Chau, ...
Abstract— Heterogeneous multicast is an efficient communication scheme especially for multimedia applications running over multihop networks when multicast receivers in the same...
Abstract. Performance of real-time applications on network communication channels are strongly related to losses and temporal delays. Several studies showed that these network feat...
Pierluigi Salvo Rossi, Francesco Palmieri, Giulio ...