In this work we propose a new algorithm for fragile, high capacity yet file-size preserving watermarking of MPEG-2 streams. Watermarking is done entirely in the compressed domain,...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
We hypothesize that a form of kernel-resident accesscontrol-based integrity protection can gain widespread acceptance in Commercial Off-The-Shelf (COTS) environments provided that...
This paper extends earlier work in the use of ‘Agent-based Computational Economics’ (ACE) for modelling the development of co-operation between firms. Inter-firm relations hav...
Animated pedagogical agents oer great promise for knowledge-based learning environments. In addition to coupling feedback capabilities with a strong visual presence, these agents...