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» Developing Gestural Input
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VR
2010
IEEE
174views Virtual Reality» more  VR 2010»
13 years 9 months ago
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
TABLETOP
2006
IEEE
14 years 4 months ago
Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces
Freehand gestural interaction with direct-touch computation surfaces has been the focus of significant research activity recently. While many interesting gestural interaction tech...
Mike Wu, Chia Shen, Kathy Ryall, Clifton Forlines,...
ICAT
2006
IEEE
14 years 4 months ago
An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures
This paper discusses an evaluation of an augmented reality (AR) multimodal interface that uses combined speech and paddle gestures for interaction with virtual objects in the real ...
Sylvia Irawati, Scott Green, Mark Billinghurst, An...
BEHAVIOURIT
2005
81views more  BEHAVIOURIT 2005»
13 years 10 months ago
A flick in the right direction: a case study of gestural input
This paper describes the design and evaluation of a gesture-based scheme for issuing the back and forward commands in web browsers. In designing our gesture recogniser we conducte...
Michael Moyle, Andy Cockburn
FGR
2000
IEEE
157views Biometrics» more  FGR 2000»
14 years 3 months ago
Hand Gesture Recognition Using Input-Output Hidden Markov Models
A new hand gesture recognition method based on Input– Output Hidden Markov Models is presented. This method deals with the dynamic aspects of gestures. Gestures are extracted fr...
Sébastien Marcel, Olivier Bernier, Jean-Emm...