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» Developing Legible Visualizations for Online Social Spaces
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CSCW
2004
ACM
13 years 7 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
AAAI
2010
13 years 9 months ago
Visual Contextual Advertising: Bringing Textual Advertisements to Images
Advertising in the case of textual Web pages has been studied extensively by many researchers. However, with the increasing amount of multimedia data such as image, audio and vide...
Yuqiang Chen, Ou Jin, Gui-Rong Xue, Jia Chen, Qian...
CSCW
2008
ACM
13 years 9 months ago
Pushing relevant artifact annotations in collaborative software development
Recent techniques show the benefits of attaching communitygenerated knowledge to artifacts in an information space and presenting it to subsequent readers. We argue that such know...
Uri Dekel, James D. Herbsleb
CSCW
1998
ACM
13 years 11 months ago
Sustaining Mentoring Relationships On-Line
we have documented shares some of the influences discussed by Ackerman et. al., but has unique dynamics of its own which present unique technical and social demands. Using several ...
D. Kevin O'Neill, Louis M. Gomez
CSCW
2007
ACM
13 years 7 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell