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VL
2009
IEEE
126views Visual Languages» more  VL 2009»
15 years 10 months ago
Revealing the copy and paste habits of end users
Transferring data across applications is a common end user task, and copying and pasting via the clipboard lets users do so relatively easily. Using the clipboard, however, can al...
Kathryn T. Stolee, Sebastian G. Elbaum, Gregg Roth...
117
Voted
OTM
2005
Springer
15 years 9 months ago
JXTA Messaging: Analysis of Feature-Performance Tradeoffs and Implications for System Design
Abstract. With the rise of Peer-to-Peer and Grid infrastructures, there is a renewed interest in messaging systems. Among the numerous messaging solutions for large loosely coupled...
Emir Halepovic, Ralph Deters, Bernard Traversat
AAAI
2007
15 years 6 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
116
Voted
WSC
1997
15 years 5 months ago
Why We Don't Know How To Simulate the Internet
Simulating how the global Internet data network behaves is an immensely challenging undertaking because of the network’s great heterogeneity and rapid change. The heterogeneity ...
Vern Paxson, Sally Floyd
PPL
2008
99views more  PPL 2008»
15 years 3 months ago
A Modular Implementation of Data Structures in Bulk-Synchronous Parallel ML
A functional data-parallel language called BSML has been designed for programming Bulk-Synchronous Parallel algorithms. Many sequential algorithms do not have parallel counterpart...
Frédéric Gava