We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
In a competitive telecommunications marketplace, operators must provide customers with rapid access to both new and traditional service offerings. Market share is developed through...
paper is concerned with ways of specifying situations and evaluating them efficiently. The techniques described in this paper were developed as part of the HiPAC (High Performance...
Arnon Rosenthal, Sharma Chakravarthy, Barbara T. B...
Abstract. Computer vision is a challenging data intensive application. Currently, superscalar architectures dominate the processor marketplace. As more transistors become available...
Yongwha Chung, K. Park, W. Hahn, Neungsoo Park, Vi...
This paper presents VIQING, an environment for expressing queries via direct manipulation of data visualizations. VIQING provides a simple graphical interface for connecting visua...
Chris Olston, Michael Stonebraker, Alexander Aiken...