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FDG
2009
ACM
14 years 1 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
ECBS
2000
IEEE
87views Hardware» more  ECBS 2000»
13 years 11 months ago
Limited Software Warranties
Because there are di erent types of software (e.g., language, application, target environment, etc.), di erent software certi cation methodologies are needed. Software process imp...
Jeffrey M. Voas
CCE
2007
13 years 8 months ago
A Web Services based Approach for System on a Chip Design Planning
: The concept of Virtual Organisation (VO) offers various solutions to management, collaboration and coordination issues important for distributed collaborating teams. Deployment o...
Maciej Witczynski, Edward Hrynkiewicz, Adam Pawlak
BXML
2004
13 years 8 months ago
Subject Identification in Topic Maps in Theory and Practice
: If Topic Maps should be exchanged in distributed environments a common semantic problem occurs: Do two Topics refer to the same Subject? If they describe the same Subject the giv...
Lutz Maicher
CVIU
2007
137views more  CVIU 2007»
13 years 7 months ago
Visual learning of texture descriptors for facial expression recognition in thermal imagery
Facial expression recognition is an active research area that finds a potential application in human emotion analysis. This work presents an illumination independent approach for...
Benjamín Hernández, Gustavo Olague, ...