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FDG
2009
ACM
14 years 3 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
BMCBI
2011
13 years 3 months ago
Implementation of Force Distribution Analysis for Molecular Dynamics simulations
Background: The way mechanical stress is distributed inside and propagated by proteins and other biopolymers largely defines their function. Yet, determining the network of intera...
Wolfram Stacklies, Christian Seifert, Frauke Graet...
BMCBI
2006
126views more  BMCBI 2006»
13 years 8 months ago
Genomes as geography: using GIS technology to build interactive genome feature maps
Background: Many commonly used genome browsers display sequence annotations and related attributes as horizontal data tracks that can be toggled on and off according to user prefe...
Mary E. Dolan, Constance C. Holden, M. Kate Beard,...
SIGMOD
2004
ACM
144views Database» more  SIGMOD 2004»
14 years 9 months ago
Diamond in the Rough: Finding Hierarchical Heavy Hitters in Multi-Dimensional Data
Data items archived in data warehouses or those that arrive online as streams typically have attributes which take values from multiple hierarchies (e.g., time and geographic loca...
Graham Cormode, Flip Korn, S. Muthukrishnan, Dives...
IPPS
2003
IEEE
14 years 2 months ago
Constrained Component Deployment in Wide-Area Networks Using AI Planning Techniques
Component-based models represent a dominant trend in the construction of wide-area network applications, making possible the integration of diverse functionality contained in modu...
Tatiana Kichkaylo, Anca-Andreea Ivan, Vijay Karamc...