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FPLAY
2008
13 years 11 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
IUI
2003
ACM
14 years 2 months ago
On-line personalization of a touch screen based keyboard
The user expectations for usability and personalization along with decreasing size of handheld devices challenge traditional keypad layout design. We have developed a method for o...
Johan Himberg, Jonna Häkkilä, Petri Kang...
VRML
1999
ACM
14 years 1 months ago
VIRTUS: A Collaborative Multi-User Platform
VRML is a file format for the description of dynamic scene graphs containing 3D objects with their visual appearance, multimedia content, an event model, and scripting capabilitie...
Kurt Saar
CIKM
2008
Springer
13 years 11 months ago
How should users access the content of digital books?
I report briefly on some of my own work in each of these areas and elucidate some of the questions that this research has raised. Then I propose as a research agenda the developme...
Nina Wacholder
GESELLSCHAFT
1993
14 years 1 months ago
Phasenmodell ist OUT - Benutzerbeteiligung jetzt auch bei Standardsoftware-Entwicklung
The current state of traditional software development is surveyed and essential problems are investigated on the basis of system theoretical considerations. The concept of user pa...
Matthias Rauterberg, Raimund Mollenhauer, Philipp ...