Abstract. In a Ubiquitous Computing environment, sensors are actively collecting data, much of which can be very sensitive. Data will often be streaming at high rates (video and au...
In this paper, we describe recent work in developing a peer-topeer collaborative environment. The study examines various locking mechanisms/policies by adjusting the granularity o...
Abstract. We have developed a learning platform to simplify and improve teaching and practice of Computer Graphics for beginners and advanced students. Our goal is to offer a set o...
In mobile computing environments, handheld devices with low functionality restrict the services provided for mobile users. We propose a new concept of collaborative browsing, wher...
Parallel discrete event simulation systems (PDES) are used to simulate large-scale applications such as modeling telecommunication networks, transportation grids, and battlefield...
Christopher D. Carothers, Brad Topol, Richard Fuji...