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CODES
2009
IEEE
14 years 2 months ago
A standby-sparing technique with low energy-overhead for fault-tolerant hard real-time systems
Time redundancy (rollback-recovery) and hardware redundancy are commonly used in real-time systems to achieve fault tolerance. From an energy consumption point of view, time redun...
Alireza Ejlali, Bashir M. Al-Hashimi, Petru Eles
IMC
2009
ACM
14 years 1 months ago
TCP revisited: a fresh look at TCP in the wild
Since the last in-depth studies of measured TCP traffic some 68 years ago, the Internet has experienced significant changes, including the rapid deployment of backbone links wit...
Feng Qian, Alexandre Gerber, Zhuoqing Morley Mao, ...
AOSE
2005
Springer
14 years 29 days ago
Zooming Multi-Agent Systems
Abstract Complex systems call for a hierarchical description. Analogously, the engineering of non-trivial MASs (multiagent systems) requires principles and mechanisms for a multi-l...
Ambra Molesini, Andrea Omicini, Alessandro Ricci, ...
VRML
1995
ACM
13 years 11 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
NSDI
2007
13 years 9 months ago
Ricochet: Lateral Error Correction for Time-Critical Multicast
Ricochet is a low-latency reliable multicast protocol designed for time-critical clustered applications. It uses IP Multicast to transmit data and recovers from packet loss in end...
Mahesh Balakrishnan, Kenneth P. Birman, Amar Phani...