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» Developing mixed reality boundaries
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PRESENCE
2002
129views more  PRESENCE 2002»
13 years 7 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
ACMACE
2009
ACM
14 years 1 months ago
Exposure effect on experience and visual perception in stereoscopic visual presentations
The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling t...
Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahim...
HAPTICS
2006
IEEE
14 years 1 months ago
A Sensitive Skin Based on Touch-Area-Evaluating Tactile Elements
In this paper, we propose a new tactile sensor skin system. The system consists of two components. One is a sensor element which detects a contact area in addition to a contact fo...
Takayuki Hoshi, Hiroyuki Shinoda
EVOW
2005
Springer
14 years 29 days ago
Order Preserving Clustering over Multiple Time Course Experiments
Abstract. Clustering still represents the most commonly used technique to analyze gene expression data—be it classical clustering approaches that aim at finding biologically rel...
Stefan Bleuler, Eckart Zitzler
CGF
2010
199views more  CGF 2010»
13 years 6 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...