Sciweavers

6508 search results - page 1160 / 1302
» Development and the Baldwin Effect
Sort
View
FDG
2009
ACM
14 years 4 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
GROUP
2009
ACM
14 years 4 months ago
All My People Right Here, Right Now: management of group co-presence on a social networking site
A mundane but theoretically interesting and practically relevant situation presents itself on social networking sites: the co-presence of multiple groups important to an individua...
Airi Lampinen, Sakari Tamminen, Antti Oulasvirta
HASKELL
2009
ACM
14 years 4 months ago
A compositional theory for STM Haskell
We address the problem of reasoning about Haskell programs that use Software Transactional Memory (STM). As a motivating example, we consider Haskell code for a concurrent non-det...
Johannes Borgström, Karthikeyan Bhargavan, An...
IMC
2009
ACM
14 years 4 months ago
Scalable proximity estimation and link prediction in online social networks
Proximity measures quantify the closeness or similarity between nodes in a social network and form the basis of a range of applications in social sciences, business, information t...
Han Hee Song, Tae Won Cho, Vacha Dave, Yin Zhang, ...
ISLPED
2009
ACM
168views Hardware» more  ISLPED 2009»
14 years 4 months ago
Low power circuit design based on heterojunction tunneling transistors (HETTs)
The theoretical lower limit of subthreshold swing in MOSFETs (60 mV/decade) significantly restricts low voltage operation since it results in a low ON to OFF current ratio at low ...
Daeyeon Kim, Yoonmyung Lee, Jin Cai, Isaac Lauer, ...
« Prev « First page 1160 / 1302 Last » Next »