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FDG
2009
ACM
16 years 24 days ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
GROUP
2009
ACM
16 years 24 days ago
All My People Right Here, Right Now: management of group co-presence on a social networking site
A mundane but theoretically interesting and practically relevant situation presents itself on social networking sites: the co-presence of multiple groups important to an individua...
Airi Lampinen, Sakari Tamminen, Antti Oulasvirta
HASKELL
2009
ACM
16 years 24 days ago
A compositional theory for STM Haskell
We address the problem of reasoning about Haskell programs that use Software Transactional Memory (STM). As a motivating example, we consider Haskell code for a concurrent non-det...
Johannes Borgström, Karthikeyan Bhargavan, An...
IMC
2009
ACM
16 years 24 days ago
Scalable proximity estimation and link prediction in online social networks
Proximity measures quantify the closeness or similarity between nodes in a social network and form the basis of a range of applications in social sciences, business, information t...
Han Hee Song, Tae Won Cho, Vacha Dave, Yin Zhang, ...
ISLPED
2009
ACM
168views Hardware» more  ISLPED 2009»
16 years 24 days ago
Low power circuit design based on heterojunction tunneling transistors (HETTs)
The theoretical lower limit of subthreshold swing in MOSFETs (60 mV/decade) significantly restricts low voltage operation since it results in a low ON to OFF current ratio at low ...
Daeyeon Kim, Yoonmyung Lee, Jin Cai, Isaac Lauer, ...
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