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CHI
2006
ACM
14 years 7 months ago
Sashay: designing for wonderment
No longer confined to our offices, schools, and homes, technology is expanding at an astonishing rate across our everyday public urban landscapes. From the visible (mobile phones,...
Eric Paulos, Chris Beckmann
IUI
2000
ACM
13 years 11 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
CHI
1993
ACM
13 years 11 months ago
Exploring the applications of user-expertise assessment for intelligent interfaces
An adaptive user interface relies, to a large extent, upon an adequate user model (e.g., a representationof user-expertise). However, building a user model may be a tedious and ti...
Michel Desmarais, Jiming Liu
CHI
2011
ACM
12 years 11 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...
BMCBI
2008
150views more  BMCBI 2008»
13 years 7 months ago
Natural Language Processing in aid of FlyBase curators
Background: Despite increasing interest in applying Natural Language Processing (NLP) to biomedical text, whether this technology can facilitate tasks such as database curation re...
Nikiforos Karamanis, Ruth Seal, Ian Lewin, Peter M...