Sciweavers

3125 search results - page 474 / 625
» Development of a Visual Space-Mouse
Sort
View
ATAL
2008
Springer
13 years 11 months ago
A domain specific modeling language for multiagent systems
Software systems are becoming more and more complex with a large number of interacting partners often distributed over a network. A common dilemma faced by software engineers in b...
Christian Hahn
CSSE
2008
IEEE
13 years 11 months ago
JThreadSpy: A Tool for Improving the Effectiveness of Concurrent System Teaching and Learning
Both teaching and learning multithreaded ing are complex tasks, due to the abstraction of the concepts, the non-determinism of the scheduler, the impossibility of using classical s...
Giovanni Malnati, Caterina Maria Cuva, Claudia Bar...
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
13 years 11 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
IE
2007
13 years 10 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
LREC
2010
256views Education» more  LREC 2010»
13 years 10 months ago
WAPUSK20 - A Database for Robust Audiovisual Speech Recognition
Audiovisual speech recognition (AVSR) systems have been proven superior over audio-only speech recognizers in noisy environments by incorporating features of the visual modality. ...
Alexander Vorwerk, Xiaohui Wang, Dorothea Kolossa,...