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131
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ATAL
2008
Springer
15 years 4 months ago
A domain specific modeling language for multiagent systems
Software systems are becoming more and more complex with a large number of interacting partners often distributed over a network. A common dilemma faced by software engineers in b...
Christian Hahn
133
Voted
CSSE
2008
IEEE
15 years 4 months ago
JThreadSpy: A Tool for Improving the Effectiveness of Concurrent System Teaching and Learning
Both teaching and learning multithreaded ing are complex tasks, due to the abstraction of the concepts, the non-determinism of the scheduler, the impossibility of using classical s...
Giovanni Malnati, Caterina Maria Cuva, Claudia Bar...
130
Voted
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
15 years 4 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
134
Voted
IE
2007
15 years 4 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
89
Voted
LREC
2010
256views Education» more  LREC 2010»
15 years 4 months ago
WAPUSK20 - A Database for Robust Audiovisual Speech Recognition
Audiovisual speech recognition (AVSR) systems have been proven superior over audio-only speech recognizers in noisy environments by incorporating features of the visual modality. ...
Alexander Vorwerk, Xiaohui Wang, Dorothea Kolossa,...