We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
This paper presents a fast and robust sprite generation algorithm for MPEG-4 video coding. Our contributions consist of two aspects. Firstly, a fast and robust Global Motion Estima...
The development of spatiotemporal database systems is primarily motivated by applications tracking and presenting mobile objects. Another important trend is the visualization and p...
This paper discusses the trade-off between calculations and memory accesses in a 3D graphics tile renderer for visualization of data from medical scanners. The performance require...
Thomas Gleerup, Hans Holten-Lund, Jan Madsen, Stee...
This paper discusses a group coordination architecture to support Internet-wide distributed collaboration in the context of legacy Internet protocols. Group coordination in distri...