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CHI
2006
ACM
14 years 7 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
BMCBI
2006
93views more  BMCBI 2006»
13 years 7 months ago
Evaluation of absolute quantitation by nonlinear regression in probe-based real-time PCR
Background: In real-time PCR data analysis, the cycle threshold (CT) method is currently the gold standard. This method is based on an assumption of equal PCR efficiency in all re...
Rasmus Goll, Trine Olsen, Guanglin Cui, Jon Florho...
ICCAD
2007
IEEE
116views Hardware» more  ICCAD 2007»
14 years 4 months ago
Device and architecture concurrent optimization for FPGA transient soft error rate
Late CMOS scaling reduces device reliability, and existing work has studied the permanent SER (soft error rate) for configuration memory in FPGA extensively. In this paper, we sh...
Yan Lin, Lei He
IJHPCA
2011
201views more  IJHPCA 2011»
13 years 2 months ago
The International Exascale Software Project roadmap
  Over the last twenty years, the open source community has provided more and more software on which the world’s High Performance Computing (HPC) systems depend for performance ...
Jack Dongarra, Peter H. Beckman, Terry Moore, Patr...
SOUPS
2005
ACM
14 years 29 days ago
Developing privacy guidelines for social location disclosure applications and services
In this article, we describe the design process of Reno, a location-enhanced, mobile coordination tool and person finder. The design process included three field experiments: a ...
Giovanni Iachello, Ian E. Smith, Sunny Consolvo, M...