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AIIDE
2006
13 years 10 months ago
A Guided Performance Interface for Augmenting Social Experiences with an Interactive Animatronic Character
Entertainment animatronics has traditionally been a discipline devoid of interactivity. Previously, we brought interactivity to this field by creating a suite of content authoring...
Seema Patel, William Bosley, David Culyba, Sabrina...
IROS
2006
IEEE
165views Robotics» more  IROS 2006»
14 years 2 months ago
Grounded Situation Models for Robots: Where words and percepts meet
— Our long-term objective is to develop robots that engage in natural language-mediated cooperative tasks with humans. To support this goal, we are developing an amodal represent...
Nikolaos Mavridis, Deb Roy
JIRS
2000
118views more  JIRS 2000»
13 years 8 months ago
A Flexible Microrobot-Based Microassembly Station
Abstract. A wide range of microcomponents can today be produced using various microfabrication techniques. The assembly of complex microsystems consisting of several single compone...
Sergej Fatikow, Jörg Seyfried, Stephan Fahlbu...
GECCO
2005
Springer
118views Optimization» more  GECCO 2005»
14 years 2 months ago
The Push3 execution stack and the evolution of control
The Push programming language was developed for use in genetic and evolutionary computation systems, as the representation within which evolving programs are expressed. It has bee...
Lee Spector, Jon Klein, Maarten Keijzer
OOPSLA
2000
Springer
14 years 5 days ago
A real world object modeling method for creating simulation environment of real-time systems
Most real-time embedded control software feature complex interactions with asynchronous inputs and environment objects, and a meaningful simulation of a real-time control software...
Ji Y. Lee, Hye J. Kim, Kyo Chul Kang