Sciweavers

190 search results - page 16 / 38
» Development of scheduling strategies with Genetic Fuzzy syst...
Sort
View
ATAL
2008
Springer
13 years 9 months ago
A multi-agent simulation system for prediction and scheduling of aero engine overhaul
The Aero Repair and Overhaul industry is facing an increasing challenge of prediction and scheduling of engine overhauls to remain competitive in a complex business arena. An appr...
Armin Stranjak, Partha Sarathi Dutta, Mark Ebden, ...
MABS
2005
Springer
14 years 1 months ago
Automatic Tuning of Agent-Based Models Using Genetic Algorithms
When developping multi-agent systems (MAS) or models in the context of agent-based simulation (ABS), the tuning of the model constitutes a crucial step of the design process. Inde...
Benoît Calvez, Guillaume Hutzler
IPPS
2008
IEEE
14 years 2 months ago
Large-scale experiment of co-allocation strategies for Peer-to-Peer supercomputing in P2P-MPI
High Performance computing generally involves some parallel applications to be deployed on the multiples resources used for the computation. The problem of scheduling the applicat...
Stéphane Genaud, Choopan Rattanapoka
ISCI
2007
74views more  ISCI 2007»
13 years 7 months ago
One-and-only item recommendation with fuzzy logic techniques
act 11 Recommender systems anticipate users’ needs by suggesting items that are likely to interest them. Most existing systems 12 employ collaborative filtering (CF) techniques,...
Chris Cornelis, Jie Lu, Xuetao Guo, Guanquang Zhan...
DIGRA
2005
Springer
14 years 1 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan