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NETGAMES
2004
ACM
15 years 9 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
CMMR
2004
Springer
98views Music» more  CMMR 2004»
15 years 9 months ago
Separating Voices in Polyphonic Music: A Contig Mapping Approach
Abstract. Voice separation is a critical component of music information retrieval, music analysis and automated transcription systems. We present a contig mapping approach to voice...
Elaine Chew, Xiaodan Wu
NPAR
2010
ACM
15 years 9 months ago
Stylized depiction of images based on depth perception
Recent works in image editing are opening up new possibilities to manipulate and enhance input images. Within this context, we leverage well-known characteristics of human percept...
Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Er...
ISWC
2002
IEEE
15 years 9 months ago
Mediated Reality Using Computer Graphics Hardware for Computer Vision
Wearable, camera based, head–tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for compu...
James Fung, Felix Tang, Steve Mann
CAV
2000
Springer
97views Hardware» more  CAV 2000»
15 years 8 months ago
Detecting Errors Before Reaching Them
Abstract. Any formalmethodor tool is almostcertainlymoreoftenapplied in situationswheretheoutcomeis failure(acounterexample)rather than success (a correctness proof). We present a ...
Luca de Alfaro, Thomas A. Henzinger, Freddy Y. C. ...
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