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SI3D
1999
ACM
13 years 12 months ago
UniCam - 2D gestural camera controls for 3D environments
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Our approach to 3D camera manipulation...
Robert C. Zeleznik, Andrew S. Forsberg
CMC
1998
Springer
13 years 12 months ago
The IntelliMedia WorkBench - An Environment for Building Multimodal Systems
Abstract. Intelligent MultiMedia (IntelliMedia) focuses on the computer processing and understanding of signal and symbol input from at least speech, text and visual images in term...
Tom Brøndsted, Paul Dalsgaard, Lars Bo Lars...
SWAT
1998
Springer
110views Algorithms» more  SWAT 1998»
13 years 12 months ago
On the Number of Regular Vertices of the Union of Jordan Regions
Let C be a collection of n Jordan regions in the plane in general position, such that each pair of their boundaries intersect in at most s points, where s is a constant. Let U den...
Boris Aronov, Alon Efrat, Dan Halperin, Micha Shar...
CIVR
2006
Springer
131views Image Analysis» more  CIVR 2006»
13 years 11 months ago
Exploring the Synergy of Humans and Machines in Extreme Video Retrieval
We introduce an interface for efficient video search that exploits the human ability to quickly scan visual content, after automatic retrieval has arrange the images in expected or...
Alexander G. Hauptmann, Wei-Hao Lin, Rong Yan, Jun...
AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
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