Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
In this paper, we address the problem of providing near-field haptic feedback in a wearable, scalable manner. Our solution, called the TactaBoard, supports the independent control...
Currently available Set-Top-Boxes (STBs) are mainly used for digital TV reception. The User Interface (UI) and the UI dialog of such a device usually focus on its technological as...
As devices become smaller and wireless networking technologies improve, the popularity of mobile computing continues to rise. In today's world, many consider devices such as c...
Service provisioning is currently a challenging issue to offer future telecommunication services efficiently and at the same time in a flexible and user friendly manner. As a cont...