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ACMACE
2009
ACM
14 years 3 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
HAPTICS
2003
IEEE
14 years 2 months ago
Controller Design for a Wearable, Near-Field Haptic Display
In this paper, we address the problem of providing near-field haptic feedback in a wearable, scalable manner. Our solution, called the TactaBoard, supports the independent control...
Robert W. Lindeman, Justin R. Cutler
ICMCS
2000
IEEE
95views Multimedia» more  ICMCS 2000»
14 years 1 months ago
An Extensible Set-Top-Box Architecture for Interactive and Broadcast Services Offering Sophisticated User Guidance
Currently available Set-Top-Boxes (STBs) are mainly used for digital TV reception. The User Interface (UI) and the UI dialog of such a device usually focus on its technological as...
Frank Lonczewski, Rudolf Jaeger
ASE
2005
96views more  ASE 2005»
13 years 9 months ago
A Termination Detection Protocol for Use in Mobile Ad Hoc Networks
As devices become smaller and wireless networking technologies improve, the popularity of mobile computing continues to rise. In today's world, many consider devices such as c...
Gruia-Catalin Roman, Jamie Payton
COMCOM
2000
148views more  COMCOM 2000»
13 years 9 months ago
Advanced service provisioning based on mobile agents
Service provisioning is currently a challenging issue to offer future telecommunication services efficiently and at the same time in a flexible and user friendly manner. As a cont...
Peyman Farjami, Carmelita Görg, Frank Bell