This paper introduces a domain ontology to describe learning material that compose a course, capable of providing adaptive e-learning environments and reusable educational resourc...
The goal of this work is to provide users immersed in a multi-platform environment with the possibility of interacting with an application while freely moving from one device to a...
The ever increasing adoption of software technologies has bring closer technology to users with disabilities and users that interact with devices other than a PC. This diversific...
Recent technological advances have enabled both the consumption and provision of mobile services (m-services) by small, portable, handheld devices. However, mobile devices still h...
The analysis of user behavior on the Web presupposes a reliable reconstruction of the users' navigational activities. Cookies and server-generated session identifiers have be...