Mobile computing technologies and social software have given new challenges to technology-enhanced learning. Simple e-learning system personalization, adaptation and authoring beco...
Mobile phones are a widely-available class of device with supporting communications infrastructure which can be appropriated and exploited to support ubicomp experiences. However m...
Chris Greenhalgh, Steve Benford, Adam Drozd, Marti...
Persuasive technology is defined as “any interactive product designed to change attitudes or behaviours by making desired outcomes easier to achieve”. It can take the form of...
Rilla Khaled, Robert Biddle, James Noble, Pippin B...
Most new entrants into the mobile commerce marketplace are faced with a paradox; how can we attract users without merchants, and how can we attract merchants without customers? Wi...
— User authentication is still heavily reliant on the use of passwords, and the security problems associated with passwords are becoming more and more serious. The main causes of...
Beomsoo Park, Sungjin Hong, Jaewook Oh, Heejo Lee,...