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185
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MIDDLEWARE
2010
Springer
15 years 2 months ago
Adapting Distributed Real-Time and Embedded Pub/Sub Middleware for Cloud Computing Environments
Enterprise distributed real-time and embedded (DRE) publish/subscribe (pub/sub) systems manage resources and data that are vital to users. Cloud computing—where computing resourc...
Joe Hoffert, Douglas C. Schmidt, Aniruddha S. Gokh...
IPPS
1996
IEEE
15 years 8 months ago
Software Support for Virtual Memory-Mapped Communication
Virtual memory-mapped communication (VMMC) is a communication model providing direct data transfer between the sender's and receiver's virtual address spaces. This model...
Cezary Dubnicki, Liviu Iftode, Edward W. Felten, K...
192
Voted
AINA
2007
IEEE
15 years 4 months ago
Using Mobile Agent-Based Middleware to Support Distributed Coordination for Vehicle Telematics
With an increasing number of vehicles equipped with embedded computing platforms and advanced wireless technology, general purpose vehicle telematics applications are highly promi...
Jinhua Guo, Guangming Xing
CW
2005
IEEE
15 years 9 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
152
Voted
SAC
2000
ACM
15 years 8 months ago
Parallel C++ for the Java Virtual Machine
Object-oriented modeling and design is a way of solving problems using models based upon real-world concepts. In this paradigm, the fundamental construct is the object, an entity ...
Timothy E. Denehy, Chang-Hyun Jo