Planning in single-agent models like MDPs and POMDPs can be carried out by resorting to Q-value functions: a (near-) optimal Q-value function is computed in a recursive manner by ...
A virtual fence is created by applying an aversive stimulus to an animal when it approaches a predefined boundary. It is implemented by a small animal-borne computer system with a...
Zack J. Butler, Peter I. Corke, Ronald A. Peterson...
This paper addresses the topic of how architectural visual experience can be represented and utilised by a software system. The long-term aim is to equip an artificial agent with ...
Stephan K. Chalup, Riley Clement, Chris Tucker, Mi...
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
In this work, we explore how local interactions can simplify the process of decision-making in multiagent systems, particularly in multirobot problems. We review a recent decision-...