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AAAI
2010
13 years 9 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner
AGI
2008
13 years 9 months ago
Fusing Animals and Humans
AI has many techniques and tools at its disposal, yet seems to be lacking some special "juice" needed to create a true being. We propose that the missing ingredients are ...
Jonathan Connell
AGI
2008
13 years 9 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
AAAI
2004
13 years 9 months ago
SOFIA's Choice: An AI Approach to Scheduling Airborne Astronomy Observations
We describe an innovative solution to the problem of scheduling astronomy observations for the Stratospheric Observatory for Infrared Astronomy, an airborne observatory. The probl...
Jeremy Frank, Michael A. K. Gross, Elif Kürkl...
AAAI
2004
13 years 9 months ago
A Qualitative-Quantitative Methods-Based e-Learning Support System in Economic Education
This paper describes a new qualitative-quantitative simulator to help buyers learn how to make decisions when they purchase goods. In this paper, we propose an elearning support s...
Tokuro Matsuo, Takayuki Ito, Toramatsu Shintani