The creation of personalized learning experiences is considered as a necessity to cope with the overwhelming amount of available learning material. This paper presents a personali...
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Affective computing systems are software systems that take in account the emotional state of the user during their operation. Recently it is increasingly accepted that combining e...
Due to its important role in dialogue, politeness has been widely studied both from a theoretical point of view and at a practical level in virtual agents. However, few attention ...