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AIIDE
2008
13 years 10 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
CSL
2010
Springer
13 years 7 months ago
The Hidden Information State model: A practical framework for POMDP-based spoken dialogue management
This paper explains how Partially Observable Markov Decision Processes (POMDPs) can provide a principled mathematical framework for modelling the inherent uncertainty in spoken di...
Steve Young, Milica Gasic, Simon Keizer, Fran&cced...
JMM2
2007
106views more  JMM2 2007»
13 years 7 months ago
Lexical Structure for Dialogue Act Recognition
— This paper deals with automatic dialogue acts (DAs) recognition in Czech. Dialogue acts are sentence-level labels that represent different states of a dialogue, such as questio...
Pavel Král, Christophe Cerisara, Jana Kleck...
CICLING
2004
Springer
14 years 1 months ago
A Plug and Play Spoken Dialogue Interface for Smart Environments
In this paper we present a plug and play dialogue system for smart environments. The environment description and its state are stored on a domain ontology. This ontology is formed ...
Germán Montoro, Xavier Alamán, Pablo...
AUSDM
2007
Springer
185views Data Mining» more  AUSDM 2007»
14 years 1 months ago
An Approach to Argumentation Context Mining from Dialogue History in an E-Market Scenario
Argumentation allows agents to exchange additional information to argue about their beliefs and other mental attitudes during the negotiation process. Utterances and subsequent obs...
Khandaker Shahidul Islam