Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
This paper explains how Partially Observable Markov Decision Processes (POMDPs) can provide a principled mathematical framework for modelling the inherent uncertainty in spoken di...
Steve Young, Milica Gasic, Simon Keizer, Fran&cced...
— This paper deals with automatic dialogue acts (DAs) recognition in Czech. Dialogue acts are sentence-level labels that represent different states of a dialogue, such as questio...
In this paper we present a plug and play dialogue system for smart environments. The environment description and its state are stored on a domain ontology. This ontology is formed ...
Argumentation allows agents to exchange additional information to argue about their beliefs and other mental attitudes during the negotiation process. Utterances and subsequent obs...