In this paper we present a system that automatically generates a 3D virtual world from a virtual institution (VI) specification, namely of activities that will take place in the v...
This work addresses the problem of human action recognition by introducing a representation of a human action as a collection of short trajectories that are extracted in areas of ...
Antonios Oikonomopoulos, Ioannis Patras, Maja Pant...
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
Motion planning for humanoids faces several challenging issues: high dimensionality of the configuration space, necessity to address balance constraints in single and double suppo...
Abstract The cerebral cortex utilizes spatiotemporal continuity in the world to help build invariant representations. In vision, these might be representations of objects. The temp...
Simon M. Stringer, G. Perry, Edmund T. Rolls, J. H...