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ATAL
2010
Springer
13 years 9 months ago
Virtual world builder toolkit
In this paper we present a system that automatically generates a 3D virtual world from a virtual institution (VI) specification, namely of activities that will take place in the v...
T. Trescak, M. Esteva, I. Rodriguez, J. Morales
AIHC
2007
Springer
14 years 2 months ago
Trajectory-Based Representation of Human Actions
This work addresses the problem of human action recognition by introducing a representation of a human action as a collection of short trajectories that are extracted in areas of ...
Antonios Oikonomopoulos, Ioannis Patras, Maja Pant...
CHI
1997
ACM
14 years 24 days ago
Crowded Collaborative Virtual Environments
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
Steve Benford, Chris Greenhalgh, David Lloyd
IJHR
2008
155views more  IJHR 2008»
13 years 8 months ago
The Challenge of Motion Planning for Soccer Playing Humanoid Robots
Motion planning for humanoids faces several challenging issues: high dimensionality of the configuration space, necessity to address balance constraints in single and double suppo...
Stefano Carpin, Marcelo Kallmann, Enrico Pagello
BC
2006
149views more  BC 2006»
13 years 8 months ago
Learning invariant object recognition in the visual system with continuous transformations
Abstract The cerebral cortex utilizes spatiotemporal continuity in the world to help build invariant representations. In vision, these might be representations of objects. The temp...
Simon M. Stringer, G. Perry, Edmund T. Rolls, J. H...