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ICPR
2008
IEEE
14 years 4 months ago
Flexible object recognition in cluttered scenes using relative point distribution models
This paper introduces an edge-based object recognition method that is robust with respect to clutter, occlusion and object deformations. The method combines the use of local featu...
Alexandros Bouganis, Murray Shanahan
ICASSP
2011
IEEE
13 years 1 months ago
Point process MCMC for sequential music transcription
In this paper, models and algorithms are presented for transcription of pitch and timings in polyphonic music extracts, focusing on the algorithm details of the sequential Markov ...
Pete Bunch, Simon J. Godsill
JGTOOLS
2007
67views more  JGTOOLS 2007»
13 years 9 months ago
Unified Distance Formulas for Halfspace Fog
Abstract. In many real-time rendering applications, it is necessary to model a fog volume that is bounded by a single plane but is otherwise infinite in extent. This paper presents...
Eric Lengyel
PSIVT
2009
Springer
143views Multimedia» more  PSIVT 2009»
14 years 2 months ago
Image-Based Rendering by Virtual 1D Cameras
Image-based rendering (IBR) has been used to synthesize images corresponding to a new view point from stored images. Rendering methods based on a three-dimensional plenoptic functi...
Naoyuki Ichimura
VC
2008
103views more  VC 2008»
13 years 9 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...